Sunday, 11 November 2012

How is Your Accuracy?

Target Accuracy


     Within target games there are tactical problems such as force, predictability, control, and accuracy. I will be addressing accuracy for it is one of the biggest difficulties for children in order to be able to obtain their goal. A great way of teaching children the skills they need in order to succeed without creating drills, you can use the Teaching Games for Understanding (TGFU) model. This allows you to play mini games that will teach them the skills they need and build them up in order to be able to fully understand the concept and play the game. 

Games you can use to show children accuracy include:

BEAN BAG TAG
equipment needed: bean bags and 8 hula hoops (more or less depending on difficulty level) 

set up 
put 4 hula hoops at each end and spread the bean bags throughout the gym
     Two people will be designated as the taggers and the rest will be in play and divided into two teams (using pinnies). The point of the game is to be able to pick up a bean bag (only one at a time) and run through the playing field, throwing the bean bag into one of the hoops. The players will not be allowed to go beyond the yellow line (or whichever line on the gym floor that you choose)to throw OR to retrieve bean bags. If you are tagged you must drop the bean bag and stand with your legs open, other players must run between the legs in order for the other player to be back in the game. The game ends when all the bean bags are on the other side of the line. The winner will be the team with the most amount of bean bags that actually landed inside of the hula hoops.




PINBALL
equipment needed: 14-20 bowling pins, and 10-20 soft balls (both depend on the number of players)

set up:
line pins up on each side of the gymnasium. 

      The players will be divided into two teams and neither will be allowed to cross the center line. The goal is to use the balls to hit down the pins that are lined up behind the opposing team. The balls CANNOT be thrown, they can only be rolled. Players must also be defensive and dodge the balls coming towards them, if they are hit they will be out of the game however, if they have a ball in hand, they can use that ball to deflect other balls coming at them. Once all the opposing team's pins are down, that team is declared the winner! 



TRY THE TGFU MODEL TODAY!

Monday, 5 November 2012

GPAI for Basketball!

Game Performance Assessment Instrument
(GPAI)
      The GPAI is a tool for teachers to use in order to assess players or have players assess each other. In order to do so you must first select a tactical problem that the players are experiencing and then they will give the player 2 marks (each out of 5) for each of the three main points within that tactical problem. This will be performed twice in order to have accuracy as well as seeing if the player was able to improve their game after seeing their first assessment and reading the notes that followed.

      In this example of a GPAI, I used the game of basketball which is a territory-type game. The tactical problem being off-the-ball skills (when the player is not handling the ball), which includes; proper stance, how to be defensive and guarding their territory.




















Game Performance Assessment Instrument;
Basketball


Player:  _Brianna__
Observer: _Colleen____



Working on Off-the-Ball Skills!

     1.      base - recovery to the ready position- set up
      -ready stance between movements

     2.   cover- defence - player vs. ball
     -providing defensive help for a partner making a play or if they are guarding whomever has the ball

3.      
guarding
          -Defending the space around the basket against an opponent who may or may not have the ball.

     Instructions:

Use this criteria for when the player is using these off-the-ball skills. You would rate the player on a scale of 1-5, as stated below.

1(Weak)                                       2(Somewhat Weak)                       3(Somewhat Effective)                4(Effective)                                       5(Very Effective)


 

-Write a note for why you gave that rating
-Give feedback on how the game was played, what strategies were used
-Upon completion, have them read their assessment and then do it one more time 


Was there improvement in game 2?


Ready Stance
Off-ball
Defence
Guard
Trial 1
1
2
1
2
1
2
Name:  Brianna
5
5
4
4
4
4
Notes
Ready stance was always demonstrated between plays
Sometimes able to get to ball handler. Also needs to cover partner better when they are attacking the ball handler
Guarded basket area but was not able to go up against the opponent(With or without the ball)



Ready Stance
Off-ball
Defence
Guard
Trial 2
1
2
1
2
1
2
Name:  Brianna
5
5
5
4
4
5
Notes
Continues to display excellent stance between play
Good job getting to the ball handler but still needs to work on covering partner when attacking
Guarded basket area well and was able to go up against opponent when they had the ball


GOOD LUCK AND HAVE FUN!

Monday, 29 October 2012

Trouble Dribbling a Soccer Ball?

Teaching Games for Understanding

      When teaching children the game of soccer they may have many difficulties if you are to throw them into an "adult" style of soccer game, being the type of soccer we are used to on a large field. Children will run into many tactical problems including: spacial awareness, offense vs defense, speed, agility, footwork/dribbling, and ball possession. I am going to use the TGFU model to assist in the demonstration of footwork and dribbling. You can do this with each tactical problem until the students are able to fully understand the concept of soccer and all the strategies that go along with it. Here are a few games that you can use to assist children in footwork and dribbling:


Red Light - Green Light
     Allow the space to be big enough that there is enough room but not too big that there is an issue with spacial awareness. As the children become better with this game and are able to understand it more, you may spread it out and make the space larger to make it a little bit more difficult for them. 

     The only equipment needed is soccer balls but you may include cones later on to again increase the difficulty level. The teacher will yell out RED LIGHT in which the player will have to stop the soccer ball immediately by placing their foot on top of the soccer ball. When GREEN LIGHT is yelled out, they would have to begin running with the soccer ball and dribbling it through the open space.  To mix it up you can set up cones and have the players run around the cones, this will have them controlling their dribbles to avoid hitting them. You can also incorporate YELLOW LIGHT which will have them dribbling slower than the green light and using more technique.



Get Outta Here

     With this game you also only want to use as much space as necessary according to the number of children involved. You want to set this game up in a soccer-like formation but a much smaller version with the gym lines indicating where the playing field is "out" and two cones on either end that indicate each team's goal.

     You start by splitting the children up into two teams just like in a game of soccer. The instructor will stand on the sideline approximately centered between the two goals (as indicated by the yellow dot). One team will stand to the teachers right, the other to the left. The teacher is to kick the ball into the center of the field, in play, and yell GET OUTTA HERE and one member from each team is to run out and try and gain possession of the ball, dribbling it to the end necessary and shooting in order to obtain a goal. To make it more difficult and high paced you can have both the full teams (or half teams) going at a time. 





Make sure the children are able to have fun as well as understand the game you are trying to teach. This will make for a better game play as well as assisting them with the skills and tactical problem solutions that they will need for future soccer games!


Sunday, 21 October 2012

Teaching Games For Understanding










THE TGFU MODEL!












     The Teaching Games for Understanding (TGFU) Model was developed due to the negative results found in the Traditional Model. It is centered around the students and being able to get them motivated and able to see the desired outcome prior to learning the actual skills of the game. This allows them to become more aware of the reasoning behind learning these skills and how to play. TGFU helps children to see a connection between the two more easily. In using this model, physical activity, engagement, and a better understanding of the games will be encouraged.

     The TGFU model also helps to create an environment to benefit all students. If you have ever taught games to a group before, you will understand that some acquire skills more easily than others and this can cause conflict and even worse, self-consciousness. Children who don't believe that they are as good as someone else tend not to get involved and participate as much in fear of not doing well. This model helps whomever is teaching to be able to modify parts of the game in order to meet the children's individual needs. Through interaction in these modified games, children will learn of the strategic problems involved in the activity and will be able to give some input also making them feel more involved. This way, all different skills are required for each modification and children with different skill levels will be able to play at the same level as one another.
     

  
     There are four categories of games that are used within this model. Each category involves similar tactics, goals, skills and rules making it simple for children to categorize games, giving them a better understanding of what to expect.

TARGET GAMES:
     The purpose of target games is to accurately throw an object at a target in order to achieve a desired score. Target games would include curling, bowling, golf and pool. By incorporating the TGFU model, you would create modifications combining some of these. Examples of this being; frisbee golf, lawn bowling, etc.
Tactics used within this style of game include:

  • control over your ball or object
  • accuracy of where your ball or object is to go
  • speed needed to obtain your goal
  • planning prior to hitting or throwing
  • making it more difficult for your opponent to obtain their goal if possible
Tactical Problems: students may not be able to obtain aim or accuracy if the target is too far away. This can make target games very difficult. In using the TGFU model you can bring the target closer or incorporate bigger balls etc in order to help the student in achieving their desired goal.



BATTING/FIELDING/RUN SCORING GAMES:
     These types of games include offensive and defensive teams. The offensive team is to hit a ball so that it avoids the opposing team. The defensive teams job is to stop the offensive teams objective from happening and not allow the ball to reach the designated area. These types of games would include baseball, kickball and cricket.
Tactics used within this style of game include:

  • spacial awareness (of ball and players)
  • being offensive as well as defensive
  • timing of hitting, catching, or stopping the ball or object
  • anticipation of where the ball or players are going to go
  • keeping the game within a designated area
  • accuracy of throwing or hitting
Tactical Problems: students may not be able to anticipate where a ball or player is going to go, causing much difficulty. Example:  in baseball if you are batting, you must try and predict where the best place for the ball to go would be, accuracy, and after hitting, predicting how many bases you will be able to run to and where the ball is going to be thrown to). Using the TGFU we can modify baseball games to assist in these anticipations ie. smaller playing field, less people etc.



NET/WALL GAMES:
     The objective of this type of game is to get a ball or object into the opposing teams designated area without return. Examples of this would be volleyball, tennis, or badminton.
Tactics used within this style of game include:

  • get the ball/object to your opponents goal
  • using anticipation
  • ability to be offensive as well as defensive
  • spacial awareness (where other players are, where your boundaries are)
  • timing of passing, shooting, or hitting the object or ball
Tactical Problems: students may not be aware of all these strategies, their main focus being on scoring so they will just try to go as fast as possible to try and score not using their teammates, timing or spacial awareness as a strategy.



INVASION/TERRITORY GAMES:
     The goal of invasion and territory games is to score a desired amount of points in a given time frame while invading the opposing teams set boundaries or territory. Invasion games tend to be the most strategic as you must be able to get the ball/object across a specific line or target. These types of games include: football, hockey and soccer.
Tactics used within this style of game include:

  • spacial awareness (positioning of players vs. ball)
  • using speed and agility to attack the goal
  • footwork to attempt to score
  • gaining/losing/repossession of the object/ball
  • dodging other players
  • changing between offensive and defensive plays
Tactical Problems: the biggest difficulty in this style of game is spacial awareness and the ability to be able to predict where the desired ball or object is going to be placed. In order to solve this tactical problem, the teacher must be able to assist the student by beginning the game in a smaller playing field, having them be aware of body placement whether they are being offensive or defensive, and help to create a better understanding of what it is you want to achieve as a player. By being more aware of what you want to get out of each movement or as a goal in the games entirety, students will be able to learn to be aware of where they are in position of the playing field, other players and the ball.


     In using this model, you will be able to emphasize on a game where tactics and strategy are used within your modified games. It is important to make sure the games played include many transferable skills such as spacial awareness, anticipation and dodging. This will get the children motivated in developing new skills and a better appreciation for the tasks at hand. 










TGFU will assist in creating a better game 
environment for all of the children involved!!




Wednesday, 10 October 2012

Game Ideas for Leaders!!!

No matter the age group you are working with, please remember that including cooperation into the game is very important. By playing games that require the students to work together, you are ensuring that children are not being left out during the activity!




For Elementary Students:



      Monsters Inc. Musical Chairs:

     Everyone knows how to play the classical game of
 musical chairs but this is a version of it that young 
children will love. It is geared towards Kindergarten 
students to about grade 2 or 3. Most children have 
seen the movie "Monsters, Inc." if they have not, just                                               
explain to them that they are going to all be little 
monsters and will be jumping into closets. There will 
be hula hoops laid out around the gym floor and they 
will all have to run around these hoops (hopping, 
skipping, jumping etc.) while music plays in the 
background (maybe some monster-like music to get 
the kids excited!) When the music stops, they are to 
jump into one of the closets (a hula hoop) and 
GRRRRRR or RAWRRRR like a monster. 

     Throughout the game, the teacher/leader will be 
removing "closets" so that there is no longer one 
closet/child. In order to keep children from getting 
excluded in this game it is important to let them all 
know prior to playing that they should be inviting other 
children into the same closet as them if there are not 
any left for them. To get them motivated to do so, 
you can tell them that the more monsters they have 
to "GRRRRR" the more bottles of screams they can 
fill (like in the movie).

KIDS LOVE IT WHEN YOU INCORPORATE 
OBJECTS OR SHOWS THAT THEY LIKE!!

Equipment Needed:

Hula Hoops - as many as there is children to begin with
CD Player- preferably a monsters inc soundtrack or something similar.






Secret Handshake:

This is a great game for children to get to know each other
better or even just a fun game that incorporates teamwork! It
is geared towards elementary children grade 3 to 5. At the
beginning of the class, students will be paired up. They
pair will then pull three words or phrases out of a bag that
the teacher has previously put together. Using all three
of these words or phrases (ie. crab walk, hands, feet) , the 
duo will then have 5 minutes to come up with a "secret 
handshake" using all three, in any order that they please. 

The students must use cooperation with this game and need
to be able to repeat this handshake at least three times prior
to their 5 minutes being up. At the end, all students will have 
a chance to show off the secret handshake that they have
come up with to the rest of the class. It is a very fun game for 
yourself and the other children to see what kind of creativity
was put into each of these handshakes.

COOPERATION IS KEY!

Equipment Needed:

A timer  or clock to keep track of the 5 minute mark
A whistle to signify when they have run out of time
A bag full of phrases/words prepared prior to class
(This depends of the amount of students, 3/pair)  



For High School Students:



        Survivor:


      This game is derived from the series on TV about having
to work together as a team in order to win challenges and
move further towards winning a set amount of money. To 
incorporate this into a gym activity you would begin by 
dividing your students into four teams which will be the "tribes"
(do more tribes if it is a very large group). The idea behind
it is that the tribes are stranded throughout the "wilderness"
(the gym), and are given only the essentials: 4 challenge
cards, 1 raft (mat), 1 arrow (ball), 5 logs (noodle pieces), 
and whatever it is you have for equipment that they could 
build a "shelter" with. An obstacle course of your choice 
will need to be set up in advance for the tribes to go through
(make sure it is a large enough course as to not make it 
too easy regarding the age you are working with).

    The tribes all have 30 mins to complete the challenge 
cards given in order to gain the resources of water, food, 
fire and shelter in order to survive. They can be obtained 
in any order and once the time is up, the tribes who have 
successfully completed all challenges will move on to the
final Survivor team challenge!! In this challenge, the tribes 
must use their cooperation skills to get all members
through the obstacle course as fast as they can. The first 
team to have every member at the end will be the 
"Sole Survivors!"


A VERY FUN AND EXCITING GAME

WHERE NO ONE WILL BE EXCLUDED!

Equipment Needed:
16 Challenge Cards (4 food, 4 water, 4 fire, and 4 shelter)
4 Soft balls, small-med sized
4 large water jugs/containers
4 pictures of food
4 pictures of fire
4 gym mats
12 jump ropes
4 sets of 2 small cones with rope spread from one cone to the other
and whatever equipment you have available to create 4 "shelters"

Please note that the obstacle course created can be changed around to whatever equipment is available or what you believe your students would like best.




Mystery Puzzle Race:        

The objective of this game is to split up the class into 6 teams
and have them work together in order to finish the tasks. The tasks
will include both physical and intellectual abilities. There will be cones 
set up throughout the gym and under each cone will have an index card
with  a physical activity on one side (ie. 25 jumping jacks), and  a 
vocab word that has to do with a sport  (ie. home run or a bump etc.)

6 Hula Hoops will be placed around the gym and each team
will be given  their own coloured hoop. This will act as the teams
"base" and after performing each task found under a cone, 
they must have all team members back to the hoop prior to 
going on to the next cone/task. In order to promote teamwork,
the teams must link each member while leaving the hoop. If
this link is broken they must go back and try again. As well,
at each cone, the physical activity must be completed by ALL
members prior to looking at the vocab question. If you need 
to make the game more difficult you can try moving the cones
around the gym so it takes longer for teams to find the task they
have not yet completed. The first group to do all tasks is 
considered the group winner of the game!

GREAT FOR YOUNGER HIGH SCHOOL GRADES!

Equipment Needed:
15-20 cones (depending on the difficulty required)
15-20 index cards (depending on the number of cones)
6 Hula Hoops, all different colours
6 Score Cards with all 15-20 tasks on them (so students can keep track)



**ALWAYS REMEMBER TO TALK TO YOUR STUDENTS ABOUT THE IMPORTANCE OF COOPERATION AND HOW WORKING AS A TEAM WILL BENEFIT EVERYONE **